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Key Terms
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Automatic speech recognition (ASR)  System not only captures spoken words but also distinguishes word groupings to form sentences.
(See page(s) 364)
Biochip

  
A technology chip that can perform a variety of physiological functions when inserted into the human body.
(See page(s) 370)
Biometrics  The use of your physical characteristics – such as your fingerprint, the blood vessels in the retina of your eye, the sound of your voice, or perhaps even your breath – to provide identification.
(See page(s) 367)
CAVE (cave automatic virtual environment)  A special 3D virtual reality room that can display images of other people and objects located in other CAVEs all over the world.
(See page(s) 364)
Click-and-mortar

  
Refers to those organizations that have a presence in the physical world such as a building you can visit and a presence in the virtual world of the Internet.
(See page(s) 377)
Consumer-to-consumer (C2C) e-commerce
  
When an individual sells products and services to customers who are primarily other individuals.
(See page(s) 374)
Digital cash (electronic cash, e-cash)  An electronic representation of cash.
(See page(s) 371)
Facial recognition software  Software that provides identification by evaluating facial characteristics.
(See page(s) 370)
Feature analysis  The step of ASR in which the system captures your words as you speak into a microphone, eliminates any background noise, and converts the digital signals of your speech in phonemes (syllables).
(See page(s) 364)
Glove  An input device that captures and records the shape and movement of your hand and fingers and the strength of your hand and finger movements.
(See page(s) 364)
Government-to-business (G2B)  The electronic commerce activities performed between a government and its business partners for such purposes as purchasing direct and indirect materials, soliciting bids for work, and accepting bids for work.
(See page(s) 375)
Government-to-consumer (G2C)  The electronic commerce activities performed between a government and its citizens or consumers including paying taxes, registering vehicles, and providing information and services.
(See page(s) 375)
Government-to-government (G2G, intra-G2G)  The electronic commerce activities limited to performing electronic commerce activities within a single nation’s government focusing on vertical integration (local, city, state, and federal) and horizontal integration (among the various branches and services.
(See page(s) 375)
Headset  A combined input and output device that (1) captures and records the movement of your head and (2) contains a screen that covers your entire field of vision and displays various views of an environment based on your movements.
(See page(s) 364)
Holographic device  A device that creates, captures, and/or displays images in true three-dimensional form.
(See page(s) 364)
Holographic storage device

  
Stores information on a storage medium that is composed of 3-D crystal-like objects with many sides or faces.
(See page(s) 373)
Implant chip  A technology-enabled microchip implanted into the human body.
(See page(s) 370)
International government-to-government (IG2G)  The electronic commerce activities performed between two or more governments including providing foreign aid.
(See page(s) 375)
Language processing  The step of automatic speech recognition (ASR) in which the system attempts to make sense of what you’re saying by comparing the word phonemes generated in the pattern classification step of ASR with a language model database.
(See page(s) 364)
Multi-state CPU  Works with information represented in more than just two states, probably 10 states with each state representing a digit between 0 and 9.
(See page(s) 373)
Pattern classification  The step of ASR in which the system matches your spoken phonemes to a phoneme sequence stored in an acoustic model database.
(See page(s) 364)
Push technology  An environment in which businesses and organizations come to you with information, services, and product offerings based on your profile.
(See page(s) 360)
Virtual reality  A three-dimensional computer simulation in which you actively and physically participate.
(See page(s) 364)
Walker  An input device that captures and records the movement of your feel as you walk or turn in different directions.
(See page(s) 364)
Wearable computer  A fully-equipped computer that you wear as a piece of clothing or attached to a piece of clothing similar to way you would carry your cell phone on your belt.
(See page(s) 372)







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