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Key Terms
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Class  Contains information and procedures and acts as a template to create objects.
CRUD  (create, read, update, delete) the four primary procedures, or ways, a system can manipulate information.
Encapsulation  Means information hiding.
Expandability  Refers to how easy it is to add features and functions to a system.
Information  Data that have a particular meaning within a specific context.
Information decomposition  Breaking down the information and procedures into multiple classes for ease of use and understandability.
Information view  Includes all of the information stored within a system.
Inheritance  The ability to define superclass and subclass relationships among classes.
Interface  Any device that calls procedures and can include such things as a keyboard, mouse, and touch screens.
Message  How objects communicate with each other.
Object  An instance of a class.
Object-oriented (OO) approach  Combines information and procedures into a single view.
Object-oriented (OO) database  Works with traditional database information and also complex data types such as diagrams, schematic drawings, video, sound and text documents.
Object-oriented (OO) programming language  A programming language used to develop object-oriented systems.
Polymorphism  Simply means “to have many forms.”
Procedure  Manipulates or changes information.
Procedure view  Contains all of the procedures within a system.
Program  A set of instructions that, when executed, cause a computer to behave in a specific manner.
Programming language  The tool developers use to write a program.
Scalability  The ability of an information system to adapt to increased demands on its resources.
Traditional technology approach  Has two primary views of any system – information and procedures – and it keeps these two views separate and distinct at all times.







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