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Fundamentals of Graphics Communication, 3/e
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3-D Solid Modeling
Bertoline - Fundamentals of Graphics Communication Third Edition

Questions for Review - Chapter 5



1

What is a nonmanifold object? Sketch an example of one.
2

Describe the differences and similarities of B-rep models and CSG models; do the same for wireframe models and B-rep models.
3

Define the three types of Boolean operations, and sketch examples of each one. Can you derive the same final object using different Boolean operations and/or primitives?
4

What is "design intent"? Why does this play a role in planning the construction of a constraint-based model?
5

What are the basic elements of a generalized sweep? Describe the major types of generalized sweeps used in feature creation.
6

What are workplanes used for? What are five ways a workplane can be defined?
7

What is the difference between implicit and explicit constraints? Give examples of four types of implicit geometric constraints.
8

Give an example of a parent-child relationship. How is a feature tree used to identify parent-child relationships?
9

What are the two primary types of duplication methods? What input parameters are needed to define each one?
10

What are the elements used to define a view of a 3-D model? Which types of view commands don't change the projection of the model?
11

What is the difference between unidirectional and bidirectional associativity? What are the advantages and disadvantages of bidirectional associativity?
12

How is the base view used in generating multiviews from a 3-D model?
13

What are the two primary ways of constraining parts in an assembly? What modifier is often used with these?
14

Define the types of analyses that can be used with 3-D models. Will all of these always be used when designing a part?
15

What advantages are there for using data from a 3-D model when analyzing the manufacture of a part?