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Chapter Objectives
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After you have read and studied this chapter, you should be able to
  • Define a subclass of the JFrame class, using inheritance.
  • Write graphical user interface (GUI) application programs using JButton, JLabel, ImageIcon, JTextField, and JTextArea objects from the javax.swing package.
  • Write GUI application programs with menus, using menu objects from the javax.swing package.
  • Write event-driven programs, using Java’s delegation-based event model.







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