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A group in its broadest sense includes two or more individuals who share a set of norms, values, or beliefs and have certain implicit or explicit relationships such that their behaviors are interdependent. Some groups require membership; others (e.g., aspiration groups) do not. Primary groups are those with strong social ties and frequent interaction, while secondary groups involve weaker ties and less frequent interaction. Attraction refers to the degree of positive or negative desirability the group has to the individual.

The degree of conformity to a group is a function of (1) the visibility of the usage situation, (2) the level of commitment the individual feels to the group, (3) the relevance of the behavior to the functioning of the group, (4) the individual's confidence in his or her own judgment in the area, and (5) the necessity/nonnecessity nature of the product.

A consumption subculture is a group that self-selects on the basis of a shared commitment to a particular product or consumption activity. These subcultures also have (1) an identifiable, hierarchical social structure; (2) a set of shared beliefs or values; and (3) unique jargon, rituals, and modes of symbolic expression.

A brand community is a nongeographically bound community, based on a structured set of social relationships among owners of a brand and the psychological Chapter Seven Group Influences on Consumer Behavior 259 relationship they have with the brand itself, the product in use, and the firm. Brand communities can add value to the ownership of the product and build intense loyalty. A virtual community is a community that interacts over time around a topic of interest on the Internet. Virtual communities exist and are important for many participants, although the level of connection and participation can vary dramatically.

Group influence varies across situations. Informational influence occurs when individuals simply acquire information shared by group members. Normative influence happens when an individual conforms to group expectations to gain approval or avoid disapproval. Identification influence exists when an individual identifies with the group norms as a part of his or her selfconcept and identity.

Communication within groups is a major source of information about certain products. It is a particularly important source when an individual has a high level of purchase involvement and a low level of product knowledge. In such cases, the consumer is likely to seek information from a more knowledgeable group member. This person is known as an opinion leader. Opinion leaders are product-category or activity-group specific. They tend to have greater product knowledge, more exposure to relevant media, and more gregarious personalities than their followers. They tend to have demographics similar to their followers.

The terms market maven and Influentials describe individuals who are general market influencers. They have information about many different kinds of products, places to shop, and other aspects of markets. Internet mavens and e-fluentials describe their online counterparts. Information is communicated within groups either directly through word-of-mouth (WOM) communication or indirectly through observation. Negative experiences are a strong driver of negative WOM for all consumers.

Marketers attempt to identify opinion leaders primarily through their media habits and social activities. Identified opinion leaders then can be used in marketing research, product sampling, retailing/personal selling, advertising, and creating buzz. Various offline and online strategies exist for stimulating WOM, opinion leadership, and buzz. Online strategies include viral marketing, guides, and blogs.

Groups greatly affect the diffusion of innovations. Innovations vary in degree of behavioral change required and the rate at which they are diffused. The first purchasers of an innovative product or service are termed innovators; those who follow over time are known as early adopters, early majority, late majority, and laggards. Each of these groups differs in personality, age, education, and reference group membership. These characteristics help marketers identify and appeal to different classes of adopters at different stages of an innovation's diffusion.

The time it takes for an innovation to spread from innovators to laggards is affected by several factors: (1) nature of the group involved, (2) type of innovation decision required, (3) extent of marketing effort, (4) strength of felt need, (5) compatibility of the innovation with existing values, (6) relative advantage, (7) complexity of the innovation, (8) ease in observing usage of the innovation, (9) ease in trying the innovation, and (10) perceived risk in trying the innovation.







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