Site MapHelpFeedbackChapter Summary
Chapter Summary
(See related pages)

Consumers must learn almost everything related to being a consumer -- product existence, performance, availability, values, preference, and so forth. Marketing managers, therefore, are very interested in the nature of consumer learning and memory.

Memory is the result of learning, which involves information processing. Most commonly, information goes directly into short-term memory for processing where two basic activities occur -- maintenance rehearsal and elaborative activities. Maintenance rehearsal is the continual repetition of a piece of information in order to hold it in current memory. Elaborative activities are the use of stored experiences, values, attitudes, and feelings to interpret and evaluate information in current memory.

Long-term memory is information from previous information processing that has been stored for future use. LTM undergoes continual restructuring as new information is acquired. Information is stored in longterm memory in associative networks or schemas. Consumers often organize information in long-term memory around brands in the form of brand schemas. These schemas represent the brand's image in terms of key attributes, feelings, experiences, and so on.

Learning is defined as any change in the content or organization of long-term memory. Consumers learn in various ways, which can be broadly classified into highversus low-involvement learning. High-involvement learning occurs when an individual is motivated to acquire the information. Low-involvement learning occurs when an individual is paying only limited or indirect attention to an advertisement or other message. Low-involvement learning tends to be limited due to a lack of elaborative activities.

Learning can also be classified as either conditioned or cognitive. There are two forms of conditioned learning -- classical and operant. Classical conditioning attempts to create an association between a stimulus (e.g., brand name) and some response (e.g., behavior or feeling) and is generally low-involvement in nature. Operant conditioning attempts to create an association between a response (e.g., buying a brand) and some outcome (e.g., satisfaction) that serves to reinforce the response and is generally high-involvement in nature.

The cognitive approach to learning encompasses the mental activities of humans as they work to solve problems, cope with complex situations, or function effectively in their environment. Cognitive learning includes iconic rote learning (generally low involvement), vicarious learning/modeling (low or high involvement), and analytical reasoning (generally high involvement).

Stimulus generalization is one way of transferring learning by generalizing from one stimulus situation to other, similar ones. Stimulus discrimination refers to the opposite process of learning -- responding differently to somewhat similar stimuli. The ability of consumers to differentiate and generalize is critical for successful brand positioning and leverage.

Once learned, information is retrieved from longterm memory for use in evaluations and decisions. Retrieval failures or extinction of a learned response represents a reduction in marketing effectiveness. Retrieval depends on strength of initial learning, memory interference, and the response environment. Strength of learning depends on six basic factors: importance, message involvement, reinforcement, mood, repetition, and dual coding. Importance refers to the value that the consumer places on the information to be learned -- greater importance increases learning and retrieval. Message involvement is the degree to which the consumer is interested in the message itself -- the greater the message involvement, the greater the learning and retrieval. Reinforcement is anything that increases the likelihood that a response will be repeated in the future -- the greater the reinforcement, the greater the learning and retrieval. Mood is the temporary mental state or feeling of the consumer. Learning and memory appear to be greater in positive mood conditions. Repetition refers to the number of times that we are exposed to the information or that we engage in a behavior. Repetition increases learning and memory, but can also lead to wearout. Dual coding involves creating multiple complementary pathways to a concept in longterm memory. Dual coding increases learning and retrieval.

Memory interference occurs when consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way. A common form of memory interference is due to competitive advertising. Competitive interference increases with increased advertising clutter. But, it can be reduced by avoiding competitive clutter, strengthening learning, reducing similarity to competitor ads, and providing retrieval cues.

The response environment can also be critical to retrieval. Matching the response environment to the learning environment, or matching the learning environment to the response environment can enhance the ease and likelihood of retrieval.

Brand image, a market segment or individual consumer's schematic memory of a brand, is a major focus of marketing activity. Product positioning is a decision by a marketer to attempt to attain a defined and differentiated brand image, generally in relation to specific competitors. A brand image that matches a target market's needs and desires will be valued by that market segment. Such a brand is said to have brand equity because consumers respond favorably toward it in the market. In addition, these consumers may be willing to assume that other products with the same brand name will have some of the same features. Introducing new products under the same name as an existing product is referred to as brand leverage or brand extension.







Consumer BehaviorOnline Learning Center

Home > Chapter 9 > Chapter Summary