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Accessibility  The likelihood and ease with which information can be recalled from LTM.
Advertising wearout  An effect where too much repetition causes consumers to actively shut out the message, evaluate it negatively, or disregard it.
Analogical reasoning  Occurs when a consumer uses an existing knowledge base to understand a new situation or object.
Analytical reasoning  The most complex form of cognitive learning.
Brand equity  The value consumers assign to a brand above and beyond the functional characteristics of the product.
Brand image  The schematic memory of a brand.
Brand leverage  Often termed, family branding, brand extensions, or umbrella branding, refers to marketers capitalizing on brand equity by using an existing brand name for new products.
Classical conditioning  The process of using an established relationship between a stimulus and response to bring about the learning of the same response to a different stimulus.
Cognitive learning  Encompasses all the mental activities of humans as they work to solve problems or cope with situations.
Concepts  Abstractions of reality that capture the meaning of an item in terms of other concepts.
Conditioning  Learning based on the association of a stimulus (information) and response (behavior or feeling).
Elaborative activities  The use of previously stores experiences, values, attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information.
Episodic memory  The memory of a sequence of events in which a person participated.
Explicit memory  Characterized by the conscious recollection of an exposure event.
Extinction  Or forgetting occurs when the reinforcement for the learned response is withdrawn, the learned response is no longer used, or the individual is no longer reminded of the response.
High-involvement learning  A situation in which the consumer is motivated to process or learn the material.
Iconic rote learning  The association between two or more concepts in the absence of conditioning.
Imagery  Involves concrete sensory representations of ideas, feelings, and objects.
Implicit memory  Involves the nonconscious retrieval of previously encountered stimuli.
Learning  Any change in the content or organization of long-term memory or behavior.
Long-term memory  An unlimited, permanent storage.
Low-involvement learning  A situation in which the consumer has little or no motivation to process or learn the material.
Maintenance rehearsal  The continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferal to long-term memory.
Memory interference  An effect where consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way.
Modeling  Occurs when consumers observe the outcome of others' behaviors and adjust their own accordingly.
Operant conditioning  Or instrumental learning differs from classical conditioning primarily in the role and timing of reinforcement.
Perceptual mapping  Takes consumers' perceptions of how similar various brands or products are to each other and relates these perceptions to product attributes.
Product positioning  A decision by a marketer to try to achieve a defined brand image relative to competition within a market segment.
Product repositioning  A deliberate decision to significantly alter the way the market views a product.
Pulsing  frequent (close together) repetitions used any time it is important to produce widespread knowledge of the product rapidly.
Punishment  Any consequence that decreases the likelihood that a given response will be repeated in the future.
Reinforcement  Anything that increases the likelihood that a given response will be repeated in the future.
Retrieval failure  Happens in cognitive learning when information that is available in LTM cannot be accessed, that is, retrieved from LTM into STM. Also called forgetting.
Schema  A complex web of associations.
Scripts  Memory of how an action sequence should occur.
Self-referencing  Indicates that consumers are relating brand information to themselves.
Semantic memory  The basic knowledge and feelings an individual has about a concept.
Shaping  The process of encouraging partial responses leading to the final desired response.
Short-term memory  A limited capacity to store information and sensations.
Stimulus discrimination  The process of learning to respond differently to similar but distinct stimuli.
Stimulus generalization  Often referred to as the rub-off effect, occurs when a response to one stimulus is elicited by a similar but distinct stimulus.
Vicarious learning  Occurs when consumers observe the outcomes of others' behaviors and adjust their own accordingly.







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