I.
| Introduction |
II.
| Overview of Games and Strategic Thinking |
III.
| Simultaneous-Move, One-Shot Games |
| A. | Theory | B. | Applications of One-Shot Games | | 1. | Pricing Decisions | | 2. | Advertising and Quality Decisions | | 3. | Coordination Decisions | | 4. | Monitoring Employees | | 5. | Nash Bargaining |
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IV. | Infinitely Repeated Games |
| A. | Theory | | 1. | Review of Present Value | | 2. | Supporting Collusion with Trigger
Strategies | B. | Factors Affecting Collusion in Pricing Games | | 1. | Number of Firms | | 2. | Firm Size | | 3. | History of the Market | | 4. | Punishment Mechanisms | C. | An Application of Infinitely Repeated Games to Product
Quality |
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V. | Finitely Repeated Games |
| A. | Games with an Uncertain Final Period | B. | Repeated Games with a Known Final
Period: The End-of-Period Problem | C. | Applications of the End-of-Period Problem | | 1. | Resignations and Quits | | 2. | The "Snake-Oil"
Salesman |
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VI. | Multistage Games |
| A. | Theory | B. | Applications of Multistage Games | | 1. | The Entry Game | | 2. | Innovation | | 3. | Sequential Bargaining |
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VII.
| Answering the Headline |
VIII.
| Summary |
IX.
| Key Terms and Concepts |
X.
| Conceptual and Computational Questions |
XI.
| Problems and Applications |
XII.
| Case-Based Exercises |
XIII.
| Selected Readings |