A revised Chapter 2 uses a case study to investigate how research and theory are used to study sports in society
Expanded global coverage widens the research base with studies and examples from countries around the globe
Covers video games and virtual sports, serious problems such as substance use and behaviors dangerous to athletes and spectators, and changes in the definitions of gender ideology
Thought-provoking quotations from athletes, sociologists, journalists, and other experts give voice to different viewpoints throughout the chapters.
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