Upon completion of this chapter, your students will be able to
1. Use graphics methods to draw shapes, lines, and filled shapes.
2. Create a drawing surface with a Graphics object.
3. Instantiate Pen and Brush objects as needed for drawing.
4. Create animation by changing pictures at run time.
5. Create simple animation by moving images.
6. Use the Timer control to automate animation.
7. Use scroll bars to move an image.
8. Add sounds to a project.
9. Incorporate drag and drop events into your program.
10. Draw a pie chart using the methods of the Graphics object.
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